La guía definitiva para dragon age 2 companions
La guía definitiva para dragon age 2 companions
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Merrill is a gentle, albeit naive, character. Ganador with all other mages, who you chose to side with in the mage/templar related quests will affect your relationship with her.
He operates on an extreme in a game that sometimes has trouble dealing with the nuances of the conflict it centers on, but his relationship is most rewarding when you try to help him see the gray in between the black and white.
This unique ability is not required for the other skills in the tree; you Perro freely take any of them you wish prior to the 50% mark.
The biggest advantage of having Anders on your team is his ability to heal all party members. This is an invaluable skill that no other companion possesses. However, it shouldn’t be relied on too heavily. Anders has a personality clash with Fenris and Sebastian.
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Aveline is a knight that you encounter during the prologue. You come across her and her husband, Wesley, fighting the darkspawn. Wesley is injured and a painful decision soon has to be made about his fate. Aveline will follow you to Kirkwall and becomes a firm friend for the help you have given her.
When you have worn the demon down far enough you will get a dialogue option. Choose “You said you had to die” to end the battle now, or “I’m glad that’s over” to continue fighting some more. When the battle is over return to the Dalish camp contact me for a final confrontation.
Campeón a Caudillo rule, the way friendship and rivalry works is that friendship means agreeing with and supporting the follower in what they want to do, no matter how crazy, illogical or dangerous to self and/or others. Rivalry means opposing their big cause, often for the right reasons.
If the player gives a gift to a companion who approves of the gift, they may express gratitude, contact me while a rival may perceive the gift Campeón an insult and tell them to keep it.
, her actions play a big part in the setup for the political turmoil happening in Kirkwall. When she’s not there, her absence is felt, and when she is there, she makes sure everyone knows she’s the star of the show.
Internamente de la bodega de ciudad oscura, averiguación los documentos en el cofre con Carver; o coge el retrato de la tapia con Bethany. Esto activará las misiones 'La historia de la tribu' o 'Retrato del pasado' respectivamente.
The way you talk to them, the decisions you make, and even the quests you choose to undertake, will all affect your relationship with them. Your actions Perro even affect more than just your relationship, it Gozque cause them to leave your party for good.
When you have gathered those you need to go to the Bone Pit and collect some Drakestone deposits. when you have all that you need you can return to Anders’ clinic where he will ask you to accompany him to the Chantry. He will ask you to keep the grand cleric busy, but refuses to tell you why. You Chucho choose not to help him, in which case the quest will end here. If you do agree to help, do Figura he asks and talk to the grand contact me cleric. After a brief chat with her, Anders will step in on the conversation and you will wind up back in Darktown.
From here on Isabela will not be available to you for at least the duration of Act II. If your friendship is high enough she will return in the closing quest for this Act. If not she is gone for good. You will also find more enemies inside and have to fight your way through them.